Thursday, January 13, 2011

Buisness or Busyness?

So I´ll be caculating up the promised numbers for Professions. I only look at Professions above 475 at lvl 85 or 450 at lvl 80. Everything else is called no profession as the special profession bonus is wasted.

As posted in the last puplicion I´ve gegistered 5689 Players totally.
986 M&S-type of players, 4029 average Players and  674 really good Players.

So now let´s look at the Professions:

- Mining: 2160 = 38%
- Skinning: 1233 = 21%
- Herbalism: 910 = 16%

- Enchanting: 1102 = 19%
- Tailoring: 819 = 14%
- Leatherworking: 613 = 11%
- Blacksmith: 593= 10%
- Jewelcrafting: 763 = 13%
- Engeneering: 842 = 15%
- Inscription: 479 = 8%

Total: 9514 = 167% that means 84% total.

But yes I have some more details 1034 = 18%  have only one profession and 415 =  7% have none.
So what to say any further? Yes let´s look over the player values:

M&S-Type (986 total):
- Mining: 124 = 12%
- Skinning: 132 = 13%
- Herbalism: 43 = 4%

- Enchanting: 68 = 7%
- Tailoring: 43 = 4%
- Leatherworking: 83 = 8%
- Blacksmith: 98 = 10%
- Jewelcrafting: 157 = 16%
- Engeneering: 108 = 11%
- Inscription: 12 = 1%

- Two Professions: 286 = 29%
- One Profession: 296 = 30%
- No Profession: 404 = 41%

Average-Player (4029 total):
- Mining: 1939 = 48%
- Skinning: 1013 = 25%
- Herbalism: 812 = 20%

- Enchanting: 923 = 23%
- Tailoring: 659 = 16%
- Leatherworking: 476 = 12%
- Blacksmith: 215 = 5%
- Jewelcrafting: 438 = 11%
- Engeneering: 581 = 14%
- Inscription: 283 = 7%

- Two Professions: 3316 = 82%
- One Profession: 707 = 18%
- No Profession: 6 =~0,1%

Really good Players (674 total):
- Mining: 97 = 14%
- Skinning: 88 = 13%
- Herbalism: 55 = 8%

- Enchanting: 111 = 16%
- Tailoring: 117 = 17%
- Leatherworking: 54 = 8%
- Blacksmith: 280 = 42%
- Jewelcrafting: 168 = 25%
- Engeneering: 153 = 23%
- Inscription: 184 = 27%

- Two Professions: 638 = 95%
- One Profession: 31 = 5%
- No Profession: 5 = ~0,01%

As you can see the better a player performes, the better he cares about his character. Since Professions are a decent boost and an extremly essential source of incoming Gold. But the Gold point has been already talked to the death.
Addition: As you see farming Professions are most common in mid performance levels, since they are taken to provide their Tradeskills. Most "good performing" Players are able to feed their Tradeskills by the AH. Also "difficult" or "new" professions as Inscription or Blacksmithing are also more common in the higher performance level. That´s not really exciting but it proves better planning and execution of profession leveling.

Next Post I´ll analyse my recent effords in educating M&S. I´ve had a pretty good succession ratio 13 / 17 what is about 76%. But the Time gone by doing this is a bit extreme (28 hours of chatting). But read the details at next Post I plan to do it the Weekend so it should be online Sunday at 7:00 Berlin-Time.

PS: A philosophy-Post will be published tomorrow 7:00 Berlin-Time. I have some development in mind, nothing really revolutionary but could be worth a share.

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