tag:blogger.com,1999:blog-101218181567516472024-03-13T03:29:52.250+01:00Brains anyone?Statistic Blog about brainless beeings in WoW.
German Version: http://warcraftabakus.blogspot.com/Ðesolatehttp://www.blogger.com/profile/01209033212940702897noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-10121818156751647.post-40063641631596857082011-01-16T07:00:00.001+01:002011-01-16T07:00:00.624+01:00Sorry and Stange Specs.So, sorry for yesterday, got a bit suprised by RL in the wrong time. My apologies. But well Saturday / Sunday is clearly times wich I should avoid planning anything.<br />
<br />
I´ll go straight for the specs, the "correction" Post will be released on Monday. <br />
<br />
As you remember we have on german servers 5689 in total.<br />
<br />
So whats about serious strange things here. I'll do the class-seperation another day and just look at real abnormes. Such as:<br />
<br />
<br />
WotLK- time (4931):<br />
102 of type all in one = 71 in one specialisation.<br />
97 of the type I'm an useless hybrid such as feral-moonkin.<br />
79 of I'll only spend all the talent-points I have at level 70! (both specs) <br />
46 of 0/0/0 doing Instances or Raids without any point spend.<br />
<br />
<br />
So up to the numbers. All of them M&S yes you got that one right (683).<br />
15% of 71-Type<br />
14% of strange hybrids.<br />
12% 70's oldschool.<br />
7% I' have skill I don't have to skill.<br />
<br />
<br />
So did that change by Cataclysm? Yes clearly now up to the numbers (758, 303 M&S):<br />
128 of Max(37)/X/X-Type<br />
0 of strange hybrids. (as you remember no Hybrids since 4.0.1)<br />
48 80's oldschool.<br />
58 I' have skill I don't have to skill.<br />
<br />
<br />
So we get a:<br />
42% Maximisers.<br />
16% 80's spec.<br />
19% No speccers.<br />
<br />
Yes of course the M&S are not defined by their specs alone. Some quite strange things also happen at the lower-average section, but at least the do perform. None of theese was 0/0/0-Type.<br />
<br />
Plannings for next week:<br />
-Translation<br />
-Diagrams (yes colour)<br />
-Contunueing the translation process<br />
-M&S correction center (yes that name is a bit sarcastic)<br />
<br />
So first M&S interview ist Monday at 7:00. Have a nice Sunday.Ðesolatehttp://www.blogger.com/profile/01209033212940702897noreply@blogger.com0tag:blogger.com,1999:blog-10121818156751647.post-62229931721354683672011-01-14T07:00:00.002+01:002011-01-14T10:42:43.802+01:00Multi dimensional Performance<div style="text-align: justify;">I'd like to poke a Stone here. I know I just have a very little audience (well I´m speaking to myself constantly so no real matter here) but I´d like to share some thoughts.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Player performance is a critical value as I think. You can define a DPSs performance only by DPS. Clearly this would be extremly ignorant for any situation unless you have an Patchwork-encounter. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">There is one more value that comes into the game at all classroles:</div><div style="text-align: justify;">Surviability. Well exatcly that's movement in many fights but also reaction and awarness as we know it from Thaddius (personal favorite) or Grobbulus in Nax. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">And then another value what is a bit more tricky. That's what I'd call performance (yes I know performance as an aspect of performance. Not very creative). </div><div style="text-align: justify;">That would be interrupting, disspelling, battle-rezzing and other minor tasks every classrole can do. Normally we have some assigned raid- or groupmember who interrupts ability X. But as soon as he is unavailable as by LoS or CC-effects another raidmember must take his place. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The trouble now is that there is a hard value for Damage by comparing it to DPS (a bit flawed but well, we should usually look at the total damage done). Tanks would be scaled by TPS or thread in total (has to value aggro resets here) and healer by HPS or Healing in total.</div><div style="text-align: justify;">And we have a hard value for surviability as that would be damage taken. This naturally scales negatively (more damage taken = worse). Tanks would be differently viewed to exclude aimed bossstyles and include mitigration and avoidence positively.</div><div style="text-align: justify;">But what´s about performance. We have to give "bonus points" here or some "stars"? Well you could call out fails, when someone fails to disspell or interrupt something. But that would mean half the raid in many times. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">So performance would be normally zero unless someone appears doing something that saves the day (speaking of the eytreme). And someone who does his performance-job well gets nothing? Well he has a job to do what causes him to do less DPS / Thread / HPS so he should be granted something.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><a name='more'></a></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Why am I philosophing about this shit some will ask. Well I'm working on a scaling Addon that calculates ingame performance based on the events that you take part of. Including all of theese values. It is a way to valuate a player in a different way. Of course it must be balanced with Tanks / DPS / Heal to bring up an compareable scale. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">But that would be finetuning unless the scale itself is not defined. Anyway, that should be enough speaking out a new idear of mine. I'd be glad to read some suggestions or thoughts about this.<br />
<br />
Tomorrow at 7:00 I'll publish a little post about abnormal specs. I mean that kind of X/39/X - spec taking all out of one tree no matter if it could fit any playstyle or not. Worst things have been there in pre 4.0.1 as 0/0/71 Mages or DKs. <br />
<br />
Addition: My apologies for messing up the actual release-time.</div>Ðesolatehttp://www.blogger.com/profile/01209033212940702897noreply@blogger.com0tag:blogger.com,1999:blog-10121818156751647.post-66321787255251664252011-01-13T07:00:00.009+01:002011-01-13T16:54:04.070+01:00Buisness or Busyness?<div style="text-align: justify;">So I´ll be caculating up the promised numbers for Professions. I only look at Professions above 475 at lvl 85 or 450 at lvl 80. Everything else is called no profession as the special profession bonus is wasted.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">As posted in the last puplicion I´ve gegistered <span dir="ltr">5689 Players totally.</span></div><div style="text-align: justify;"><span dir="ltr">986 M&S-type of players, </span><span dir="ltr">4029 average Players and </span><span dir="ltr"> 674 really good Players.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr">So now let´s look at the Professions:</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr">- Mining: 2160 = 38%</span></div><div style="text-align: justify;"><span dir="ltr">- Skinning: 1233 = 21%</span></div><div style="text-align: justify;"><span dir="ltr">- Herbalism: 910 = 16%</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr">- Enchanting: 1102 = 19%</span></div><div style="text-align: justify;"><span dir="ltr">- Tailoring: 819 = 14%</span></div><div style="text-align: justify;"><span dir="ltr">- Leatherworking: 613 = 11%</span></div><div style="text-align: justify;"><span dir="ltr">- Blacksmith: 593= 10%</span></div><div style="text-align: justify;"><span dir="ltr">- Jewelcrafting: 763 = 13%</span></div><div style="text-align: justify;"><span dir="ltr">- Engeneering: 842 = 15%</span></div><div style="text-align: justify;"><span dir="ltr">- Inscription: 479 = 8%</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr">Total: 9514 = 167% that means 84% total.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr">But yes I have some more details 1034 = 18% have only one profession and 415 = 7% have none. </span></div><div style="text-align: justify;"><span dir="ltr">So what to say any further? Yes let´s look over the player values:</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr">M&S-Type (<span dir="ltr">986 total)</span>:</span></div><div style="text-align: justify;"><span dir="ltr"><span dir="ltr">- Mining: 124 = 12%</span><br />
<span dir="ltr"></span><span dir="ltr">- Skinning: 132 = 13%</span><br />
<span dir="ltr"></span><span dir="ltr">- Herbalism: 43 = 4%</span><br />
<br />
<span dir="ltr">- Enchanting: 68 = 7%</span><br />
<span dir="ltr"></span><span dir="ltr">- Tailoring: 43 = 4%</span><br />
<span dir="ltr"></span><span dir="ltr">- Leatherworking: 83 = 8%</span><br />
<span dir="ltr"></span><span dir="ltr">- Blacksmith: 98 = 10%</span><br />
<span dir="ltr"></span><span dir="ltr">- Jewelcrafting: 157 = 16%</span><br />
<span dir="ltr"></span><span dir="ltr">- Engeneering: 108 = 11%</span><br />
<span dir="ltr"></span><span dir="ltr">- Inscription: 12 = 1%</span><br />
<br />
<span dir="ltr">- Two Professions: 286 = 29%</span><br />
<span dir="ltr">- One Profession: 296 = 30%</span><br />
<span dir="ltr">- No Profession: 404 = 41%</span><br />
<br />
<span dir="ltr">Average-Player (<span dir="ltr">4029 total)</span>:</span><br />
<span dir="ltr"><span dir="ltr">- Mining: 19</span><span dir="ltr">39 = 48%</span><br />
<span dir="ltr"></span><span dir="ltr">- Skinning: 1013 = 25%</span><br />
<span dir="ltr"></span><span dir="ltr">- Herbalism: 812 = 20%</span><br />
<br />
<span dir="ltr">- Enchanting: 923 = 23%</span><br />
<span dir="ltr"></span><span dir="ltr">- Tailoring: 659 = 16%</span><br />
<span dir="ltr"></span><span dir="ltr">- Leatherworking: 476 = 12%</span><br />
<span dir="ltr"></span><span dir="ltr">- Blacksmith: 215 = 5%</span><br />
<span dir="ltr"></span><span dir="ltr">- Jewelcrafting: 438 = 11%</span><br />
<span dir="ltr"></span><span dir="ltr">- Engeneering: 581 = 14%</span><br />
<span dir="ltr"></span><span dir="ltr">- Inscription: 283 = 7%</span><br />
<br />
<span dir="ltr"><span dir="ltr">- Two Professions: 3316 = 82%</span><br />
<span dir="ltr">- One Profession: 707 = 18%</span><br />
<span dir="ltr">- No Profession: 6 =~0,1%</span></span></span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr"><span dir="ltr">Really good Players (674 total):</span><br />
<span dir="ltr"><span dir="ltr">- Mining: 97 = 14%</span><br />
<span dir="ltr"></span><span dir="ltr">- Skinning: 88 = 13%</span><br />
<span dir="ltr"></span><span dir="ltr">- Herbalism: 55 = 8%</span><br />
<br />
<span dir="ltr">- Enchanting: 111 = 16%</span><br />
<span dir="ltr"></span><span dir="ltr">- Tailoring: 117 = 17%</span><br />
<span dir="ltr"></span><span dir="ltr">- Leatherworking: 54 = 8%</span><br />
<span dir="ltr"></span><span dir="ltr">- Blacksmith: 280 = 42%</span><br />
<span dir="ltr"></span><span dir="ltr">- Jewelcrafting: 168 = 25%</span><br />
<span dir="ltr"></span><span dir="ltr">- Engeneering: 153 = 23%</span><br />
<span dir="ltr"></span><span dir="ltr">- Inscription: 184 = 27%</span><br />
<br />
<span dir="ltr"><span dir="ltr">- Two Professions: 638 = 95%</span><br />
<span dir="ltr">- One Profession: 31 = 5%</span><br />
<span dir="ltr">- No Profession: 5 = ~0,01%</span><br />
<br />
<span dir="ltr">As you can see the better a player performes, the better he cares about his character. Since Professions are a decent boost and an extremly essential source of incoming Gold. But the Gold point has been already talked to the death.</span></span></span></span></div><div style="text-align: justify;"><span dir="ltr"><span dir="ltr"><span dir="ltr">Addition: As you see farming Professions are most common in mid performance levels, since they are taken to provide their Tradeskills. Most "good performing" Players are able to feed their Tradeskills by the AH. Also "difficult" or "new" professions as Inscription or Blacksmithing are also more common in the higher performance level. That´s not really exciting but it proves better planning and execution of profession leveling.<br />
<br />
<span dir="ltr">Next Post I´ll analyse my recent effords in educating M&S. I´ve had a pretty good succession ratio 13 / 17 what is about 76%. But the Time gone by doing this is a bit extreme (28 hours of chatting). But read the details at next Post I plan to do it the Weekend so it should be online Sunday at 7:00 Berlin-Time.</span></span></span></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">PS: A philosophy-Post will be published tomorrow 7:00 Berlin-Time. I have some development in mind, nothing really revolutionary but could be worth a share.</div>Ðesolatehttp://www.blogger.com/profile/01209033212940702897noreply@blogger.com0tag:blogger.com,1999:blog-10121818156751647.post-62122612849027898092011-01-05T07:00:00.009+01:002011-01-13T16:54:30.054+01:00Let´s get started.<div style="text-align: justify;">Since I really don´t know how mouch work this project will be I´d only guarantee one posts a week. Just as a small addition this blog will be done in german and in english, so it´ll be kind of double work.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">At first I´d like to write the motivation to add up a "brand new WoW-blog". I started up a Morons and Slackers statistic when I started reading <a href="http://greedygoblin.blogspot.com/"><b><span style="color: #3366cc;">Greedy goblin</span></b></a>. It´s been a few months since then and I got some numbers up. But that´s not all. I want to do more than to share pure numbers. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">So what´s more in it than just calculating up all misspected and stupid acting players in WoW? </div><div style="text-align: justify;">I hope to analyse and edjucate them. Maybe have some "fun" with all of you sharing the most interesting speciem with the rest of, let´s call it community. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">So let´s get startet and add up some numbers for now. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">7146 Players registered total. Theese are fractured into:</div><div style="text-align: justify;"></div><div style="text-align: justify;">- 1412 so called M&S. (3k DPS and below on 85, failing movement constantly, dancing-in-voids)</div><div style="text-align: justify;"></div><div style="text-align: justify;">- 4853 "average" Players. (I see myself in that section)</div><div style="text-align: justify;"></div><div style="text-align: justify;">- 881 really good Players. (10k DPS undergeared and not missing a single spot of the encounter)</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">But yes that´s not all. I also have made two different tables for EU-DE-Realms (my home) and EU-ENG-Realms (home of the PuG and thereby home of my twink <span dir="ltr">Ðesolate). So it´s time to bring both up.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span dir="ltr">EU-DE-Realms:</span></b></div><div style="text-align: justify;"><span dir="ltr">5689 Players totally registered.</span></div><div style="text-align: justify;"><span dir="ltr">- 986 M&S-type of players.</span></div><div style="text-align: justify;"><span dir="ltr">- 4029 average Players.</span></div><div style="text-align: justify;"><span dir="ltr">- 674 really good Players.</span></div><div style="text-align: justify;"><span dir="ltr">So we get 17,3% M&S, 70,8% Average-Joes. 11,9% Godlikes.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span dir="ltr">EU-ENG-Realms:</span></b></div><div style="text-align: justify;"><span dir="ltr">1457 Players in total.</span></div><div style="text-align: justify;"><span dir="ltr">- 426 M&S-Type.</span></div><div style="text-align: justify;"><span dir="ltr">- 826 averages.</span></div><div style="text-align: justify;"><span dir="ltr">- 205 Godlikes.</span></div><div style="text-align: justify;">So we have 29,2% M&S, 56,7% Average-Joes, 14,1% Godlikes.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">In first sight it doesn´t draw a nice picture of the EU-ENG-Realms. But then I started to split up the tables once more. Into Cataclysm and WotLK based. Well there comes the interesting part:</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>EU-DE-Realms WotLK:</b></div><div style="text-align: justify;"><span dir="ltr">4931 Players totally registered.</span></div><div style="text-align: justify;"><span dir="ltr">- 683 M&S-type of players.</span></div><div style="text-align: justify;"><span dir="ltr">- 3631 average Players.</span></div><div style="text-align: justify;"><span dir="ltr">- 617 really good Players.</span></div><div style="text-align: justify;"><span style="color: black;">13,9%</span> M&S, <span style="color: black;">73,6</span> Average, <span style="color: black;">12,5%</span> Gods of WoW.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b>EU-DE-Realms Cataclysm:</b></div><div style="text-align: justify;"><span dir="ltr">758 Players totally registered.</span></div><div style="text-align: justify;"><span dir="ltr">- 303 M&S-type of players.</span></div><div style="text-align: justify;"><span dir="ltr">- 398 average Players.</span></div><div style="text-align: justify;"><span dir="ltr">- 57 really good Players.</span></div><div style="text-align: justify;"><span dir="ltr">40% M&S, 52,5% Average, 7,5% Gods of WoW.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr"></span></div><div style="text-align: justify;"><b><span dir="ltr">EU-ENG-Realms WotLK:</span></b></div><div style="text-align: justify;"><span dir="ltr">682 Players in total.</span></div><div style="text-align: justify;"><span dir="ltr">- 124 M&S-Type.</span></div><div style="text-align: justify;"><span dir="ltr">- 431 averages.</span></div><div style="text-align: justify;"><span dir="ltr">- 127 Godlikes.</span></div><div style="text-align: justify;"><span dir="ltr">18,2% M&S, 63,2% Averages, 18,6% Gods of WoW.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr"></span></div><div style="text-align: justify;"><b><span dir="ltr">EU-ENG-Realms Cataclysm:</span></b></div><div style="text-align: justify;"><span dir="ltr">775 Players in total.</span></div><div style="text-align: justify;"><span dir="ltr">- 302 M&S-Type.</span></div><div style="text-align: justify;"><span dir="ltr">- 395 averages.</span></div><div style="text-align: justify;"><span dir="ltr">- 78 Godlikes.</span></div><div style="text-align: justify;"><span dir="ltr">39% M&S, 51% Averages, 10% Gods of WoW.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr">And yes that´s more like it. As you can see it seems like M&S have grown bigger in random heroics. Maybe it´s also the new system that confuses many Players. I will be looking up the ones I recordet in WotLK to look at their specs and statistics to hopefully find some clearly M&S by that way. </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span dir="ltr">Next Week I will bring up one detail of my staistic:</span></div><div style="text-align: justify;"><span dir="ltr">The professions. I will sum up how many players of what type have what profession and how far skilled. I hope I can get some of your interest by my humble attemt to make the so called community more visible.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Edit: Profession Post will be published 1/13/11 7:00 Berlin-Time.</div>Ðesolatehttp://www.blogger.com/profile/01209033212940702897noreply@blogger.com0tag:blogger.com,1999:blog-10121818156751647.post-38328837565808077142011-01-04T11:13:00.002+01:002011-01-14T09:43:19.068+01:00Preblog Stuff.Aloah eh,<br />
<div style="text-align: justify;"><br />
</div><div style="text-align: justify;">I want to take a short step introducing myself. I am one of the many WoW playing beeings from Germany. I am not a professional as many claim nor am I unemployed or living for WoW. I have about 2-3 hours of playtime per day no sponsor and an active social life.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">I am an average casual player. Not skilled over the top and not claiming to be leet. But I have an active brain. And that seems to be rare if I usually look at the WoW-Community. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Yes and that´s the point. Let´s go deep under the skin of the nobrain lolkids. And find a way to get their brain active again. You will read interesting, maybe shocking details and statictics. And also I hope to bring up some hard numbers about the stupidity we encounter every day playing World of Warcraft.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">So the first statistic post will start tomorrow. I hope to get the german Blog up the same time. </div>Ðesolatehttp://www.blogger.com/profile/01209033212940702897noreply@blogger.com0